![]() First 30 minutes as a tutorial/intro would be seperate and then they find each other. And the latest nugget of information a shared cooperative universe with Deacon himself would have surely been the cherry on the cake. But the more we hear about it, the more it sounds like it would have gone down a treat. Two players start the campaign/story together. Days Gone 2 Pitch Included a Co-op Mode With a Shared Universe The original pitch for Days Gone 2 has surfaced, revealing that the plan was for it to include a co-op mode with a shared universe. Days Gone 2 was a game that wasn’t meant to be. You should all go and read the detailed, lengthy excellent reporting from VGC, who highlighted a number of extra details revealed in the interview such as Sony’s business strategy and what it was like to work at the company. Imagine a more indepth customization system with your trusted motorcycle allowing you to build your bike out into a bobber or perhaps even into another direction like a caferacer. ![]() This all comes after a lengthy report from Bloomberg stated that Sony is prioritising big successful franchises, over smaller niche experiences, and that Sony Bend pitched a sequel to Days Gone. Ross also highlighted that Days Gone sold more copies than every game the studio has ever made combined, but the critical reception was a “bloodbath”. Bend Studios Jeff Ross has revealed a co-op mode that was pitched for a Days Gone sequel before PlayStation reportedly rejected the games development. He then follows up with “So the return of investment on those is great, for games where you have to sell four of five million copies just to break even… there’s got to be a confidence in the return, because Sony doesn’t have the cash that Microsoft does and they’ve got to use it very intelligently”. Published Days Gone 2 wouldve featured a pretty interesting co-op mode that was like building up and forming a motorcycle club in the zombie apocalypse. The second one was definitely $2m because we did it in a year.” The first Syphon Filter I think cost $1m or $2m. “Sony with these big triple-A games… they’re not cheap games to make. When asked about why Sony would reject plans for a Days Gone 2, he highlighted that the team grew a lot during the first game’s development and that the budget ended up much higher than when they started.
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