Headsnatchers review: don’t bother with the single-player, it’s so bad that I would have been in Bus Fix 2019 territory if I was just reviewing the single-player.We are head-to-toes excited: Headsnatchers is releasing on Nintendo Switch™ and is exiting early access on Steam today! It’s time to use your head and snatch your opponent’s before you find yourself eaten by a shark, flushed down a toilet or cooked in veggie broth - and those are just off the top of my head.Ĭheck out the new trailer for a head start: youtu.be/iI8p3sM5Fpg The lack of a timer does hurt a bit here, as players could just refuse to play, but that Bartleby-esque option for everyone involved to go, “I’d rather not” as colorful hell rains down is deeply funny to me. I love that the arenas each take different paths to force competitors to fight in order to end. So in the moments I’ve found someone willing to play Headsnatchers, online or through the various screen outputs of the Switch, the potential shines greatly. It does not suit claustrophobic platforms and rooms filled with enemies that can be much more precise in their swings than yourself. Chunky, imprecise, and slightly out-of-control movement is fine when the goal is to get players to collide with one another in multiplayer maps. Instead of giving players the option to play the standard multiplayer brawls against bots, I had to wade through some of the worst platforming in recent memory for Headsnatchers‘ “Zombie Castle” mode. What also does not help Headsnatchers is its godawful single-player campaign. ![]() Headsnatchers review: ignore the single-player, don’t wait too long for an online match, and do your best to find folks to share a couch with for the most fun knocking heads off. The current system is hindering third party developers who want to make games that take advantage of the Switch’s portability and multiplayer potential. This is an example of how Nintendo’s approach to net play, requiring the player to purchase a Nintendo online pass, is flawed. It’s now been over thirty minutes and another player has yet to connect to my game. For example, in my attempt to unlock more in the game, I started looking for online partners the moment I began writing this piece. I would like to say that I’ve been able to unlock all of the different features, but the only way I’ve been able to unlock things is with other people or the barren online community. Headsnatchers, unfortunately, does require other people to have any kind of fun with it. This is a great scenario for trash talking on a couch or pairing off in Headsnatchers‘ tag-team mode to ease up on individual trash talking for a bit of team-based trash talking. When I’ve found someone to play with, either in-person or online, I’ve had a lot of fun chasing my head around trying to figure out the safest way to deposit or use my ill-obtained cranium. It’s a 4-player party game with a solid core mechanic, knocking the heads off of your opponents, and giving players creative goals to use those heads. I like Headsnatchers in some ways, loathe it in others, and have a sneaking suspicion it would have fared much better in the heyday of the Nintendo 64. Headsnatchers review: my aesthetic idea for my character was, “I am le arteeste, daring you to knock my block off.” Assessment: There isn’t much in the way of aiming, and since you’re trying to knock the heads off of your opponents you’re almost relying on traps more so than your skill to win. Even with the online caveat in mind, the chunky movement is going to be as much a selling point for fun as it is a deterrent. Seconds turn into minutes as I wait for someone, anyone, to come and try to snatch my head. ![]() But my experience trying to find someone to play Headsnatchers with online has been one of loneliness. That’s likely for the best as the sometimes cumbersome character movement, chunky models, and obstacle-filled arenas are better suited for in-person fun. Objective:ĭon’t plan on playing Headsnatchersonline if you want to get the most out of it. Levels are filled with different obstacles, traps, and goals in order to get players to ultimately snatch one anothers’ head for points. ![]() Headsnatchers is a multiplayer brawl party game with a chunky and colorful style designed to accentuate the individual head designs. Publisher Iceberg Interactive and developer IguanaBee present Headsnatchers for review.
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