![]() This protocol achieves faster response than currently existing mechanisms and achieves secure and private authentication at both NAS (Non-Access Stratum) and application layers. Since OCMCA offers services to mobile users who should be authenticated first with the mobile operator before authenticating with the CSP to gain access to her environment and registered services, we propose a robust authentication and single-sign-on protocol, named EC-AKA3 (Ensured Confidentiality Authentication and Key Agreement protocol version 3), capable of performing both authentications in parallel. ![]() the user can be subscribed with any cloud provider and still be able to connect through this architecture to her environment with the help of offloading and federation. The business model of this architecture focuses on user's subscription freedom, i.e. First, we propose OCMCA and prove that it has superior performance on all other mobile cloud architectures. The contributions of this dissertation are multifold. The OCMCA/CSP connection is based on federation, thus a user who has been registered with any CSP, can request her environment to be offloaded to the mobile operator's hosted cloud in order to receive all OCMCA's services and benefits. The OCMCA/user connection can utilize multicast channels leading to a much cheaper service for the users and more revenues, lower congestion and rejection rates for the operator. This architecture, named OCMCA (Operator Centric Mobile Cloud Architecture), connects the user from one side and the Cloud Service Provider (CSP) from the other and hosts a cloud within its network. This dissertation proposes a new mobile cloud architecture which positions the mobile operator at the core of this technology equipped with a revenue-making business model. In addition to that, the absence of a valid business model to motivate investors hindered its deployment on production scale. Several mobile cloud architectures have been proposed but none was suitable for all mobile applications which resulted in lower customer satisfaction. ![]() Various mobile applications have been developed to take advantage of this new technology, but each application has its own requirements. Users can expect to execute their jobs faster, with lower battery consumption and affordable prices however this is not always the case. Mobile cloud computing is a very strong candidate for the title "Next Generation Network" which empowers mobile users with extended mobility, service continuity and superior performance. MCC is an engine of prosperity production needs digital and green modulations.KeywordsMobile cloud computingPowerLatencyAgent-client architectureEdge/fog computingIndustry 5.0 Fog, Edge cloud computing reduced delay and was used for real-time IoT application offloading. are other significant issues that seek novel solutions. Furthermore, security, privacy, resource allocation, etc. Nevertheless, the decision-making regarding offloading for energy-efficiency and low latency is significant and it needs novel research contributions. Mobile cloud computing (MCC) offers the facilities to store the data and execute applications inside the cloud by offloading. The exponential increase in mobile users and their demands towards computing and communication resources have raised several challenges: mobility, limited battery, latency, energy consumption, etc. It reinforces the contribution of industry 5.0 to sustainable smart cities and societies. Industry 5.0 delivers a vision of the industry that intends efficiency and productivity goals. Experiments conducted on a commercial UMTS network demonstrate that the proposed rendering adaptation techniques can make the CMG approach feasible: ensuring protection against wireless network conditions, and ensuring server computation scalability, thereby ensuring acceptable mobile gaming user experience. In this paper, we propose a rendering adaptation technique which can adapt the game rendering parameters to satisfy CMG communication and computation constraints, such that the overall mobile gaming user experience is maximized. However, the mobile gaming user experience may be limited by the communication constraint imposed by available wireless networks and computation constraint imposed by the cost and availability of cloud servers. A new Cloud Mobile Gaming (CMG) approach, where the responsibility of executing the gaming engines, including the most compute intensive tasks of graphic rendering, is put on cloud servers instead of the mobile devices, has the potential for enabling mobile users to play the same rich Internet games available to PC users.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |